void SetTexturePaths(char* TextureSearchTopDir, char* TextureSearchPath, bool bmpload,bool skiptexture, bool EnableUncodedLoading)

             Set the texture search parameters.

 

            TextureSearchTopDir: If it is not NULL, so the DDDengine will search by from object path to the TextureSearchTopDir.

               It is relatively to the work directory.

               Example.: "objs" - This is the last directory.

            TextureSearchPath: It is a list with paths. Example.: "objs;textures;;" - There are 3 paths.

            bmpload: If it is false, so the dddengine will not load the bmp textures.

            skiptexture: If it is true, so the dddengine will not load the textures.

            EnableUncodedLoading: If it is true then the dddengine will load the uncoded object, and tga too.