void   DrawLines(linearraystruct* linearray,int start,int count)

    Draw lines form current line buffer. The points of lines are stored, and rendered continuously.

    linearrayindex: id of current line buffer. It can be NULL, so it will be by last SetLineRender. When you call it with NULL, it does not reset the render parameters, so it will be faster.
    start: The start position of points of lines in buffer.
    count: The number of points of lines, that the engine will render.