void __stdcall CreateSelfAnim(worldobjstruct* wobj)

wobj:

  You can define a new animation for a worldobject in runtime, if that was not defined yet , this function create it, but not set the parameters.

Animation functions:
    void __stdcall PlayAnim(worldobjstruct* wobj,float speed);

    void __stdcall StopAnim(worldobjstruct* wobj);
    void __stdcall CreateSelfAnim(worldobjstruct* wobj);